Unless otherwise stated, all parts of the production of these assets was done by me, Andrew Rast
Work in progress (needs rigging and texture update)
Created as a mascot for social media platforms
Last updated January 2025
Created for pre-rendered cutscenes in an indie horror video game currently in development
August 2024
Created as a school project
Design by Alex Tillbrook and Sleep Token, base human mesh generated using Character Creator 4
April 2024
Models are showcased in their highest fidelity Level of Detail (LOD)
Created for in-engine use in an indie horror game currently in development
December 2024
LOD1: 98,554 triangles | LOD2: 20,986 triangles | LOD3: 13,070 triangles
Created for in-engine use in an indie horror game currently in development
December 2024
LOD1: 19,962 triangles | LOD2: 4,850 triangles
Work in progress (requires textures and rig update)
Created for in-engine use in an indie horror game currently in development
Updated October 2024
LOD1: 59,639 triangles | LOD2: 20,833 triangles | LOD3: 9,149 triangles
January 2025
December 2024
Designed for the player to crawl through
January 2025
December 2024 - January 2025
Designed for the player to climb into the cieling to progress through the level
December 2024
Designed for the player actively interact with, including animate-able elements
December 2024 - January 2025
Created for several projects
August 2021 - August 2024
All modeled in Blender