3D Modeling

Unless otherwise stated, all parts of the production of these assets was done by me, Andrew Rast

Cinematic Character Models

EVELYVE

Work in progress (needs rigging and texture update)

Created as a mascot for social media platforms

Last updated January 2025

Zoozo

Created for pre-rendered cutscenes in an indie horror video game currently in development

August 2024

Granite

Created as a school project

Design by Alex Tillbrook and Sleep Token, base human mesh generated using Character Creator 4

April 2024

Game-Ready Character Models

Models are showcased in their highest fidelity Level of Detail (LOD)

Infected Zoozo

Created for in-engine use in an indie horror game currently in development

December 2024

LOD1: 98,554 triangles | LOD2: 20,986 triangles  | LOD3: 13,070 triangles 

The Searchlight

Created for in-engine use in an indie horror game currently in development

December 2024

LOD1: 19,962 triangles | LOD2: 4,850 triangles 

The Forgotten

Work in progress (requires textures and rig update)

Created for in-engine use in an indie horror game currently in development

Updated October 2024

LOD1: 59,639 triangles | LOD2: 20,833 triangles  | LOD3: 9,149 triangles 

Environment Models

Game Environment Assets

Modular Catwalk System

January 2025

Modular Vent System

December 2024

Designed for the player to crawl through

Modular Scaffolding

January 2025

Broken Drop Cieling

December 2024 - January 2025

Designed for the player to climb into the cieling to progress through the level

Interactive Props

December 2024

Designed for the player actively interact with, including animate-able elements

Various game props

December 2024 - January 2025

Cinematic Environment Assets

Miscellaneous Props

Created for several projects

August 2021 - August 2024

All modeled in Blender

Additional modeling work can be found here